14.城镇事件
文件campaign/town_events/_
标准格式:
{
"id": "事件名",
"base_chance": 基础概率份额,
"per_not_rolled_additional_chance": 叠加概率份额,
"cooldown": 冷却周数,
"requirements": { (前提要求)
"minimum_week": 最小周数,
"dead_heroes": 死亡英雄数,
"hero_level_counts": [英雄等级],
"upgrades_purchased": [建筑升级],
"trinket_storage_count": 饰品总数
},
"town_ambience_paramater_ids": [],
"tone": "good好/ neutral中性/ bad坏",
"sprite": "触发建筑效果",
"sprite_attachment": "目标建筑",
"data": [事件内容]
},
城镇事件的概率份额是全体计算的,想要特定事件频繁出现的话建议改成7位数以上