《騎馬與砍殺》0.90X人物及NPC技能點增加方法破解

需重新開檔。

《騎馬與砍殺》0.90X人物及NPC技能點增加方法破解

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0.90X人物及NPC技能點增加方法和0.89X的差不多,但由於文檔的技能點的數值多了一個零,共六個,且多了說服這一個技能點,所以增加方法破解不同了。

導出我的角色文檔中的技能點,並將它們8個作爲一組,共分得6組:

trade = 5

leadership = 5

prisoner_management = 5

reserved_skill_1 = 0

reserved_skill_2 = 0

reserved_skill_3 = 0

reserved_skill_4 = 0

persuasion = 5

engineer = 5

first_aid = 5

surgery = 5

wound_treatment = 5

inventory_management = 5

spotting = 5

pathfinding = 5

tactics = 5

tracking = 5

trainer = 5

reserved_skill_6 = 0

reserved_skill_7 = 0

reserved_skill_8 = 0

reserved_skill_9 = 0

reserved_skill_10 = 0

horse_archery = 5

riding = 5

athletics = 5

shield = 5

weapon_master = 5

reserved_skill_11 = 0

reserved_skill_12 = 0

reserved_skill_13 = 0

reserved_skill_14 = 0

reserved_skill_15 = 0

power_draw = 5

power_throw = 5

power_strike = 5

ironflesh = 5

reserved_skill_16 = 0

reserved_skill_17 = 0

reserved_skill_18 = 0

reserved_skill_19 = 0

reserved_skill_20 = 0

把每一種組從下往上數,得

50000555 55555555 50000055 00005555 00055550 00

化爲一般模式,得

T0000TTT TTTTTTTT T00000TT 0000TTTT 000TTTT0 00

所以把想要的數值代入T中,如把5代入,再用計算機自帶的計算器由十六進制轉換爲十進制,得

1342178645 1431655765 1342177365 21845 349520 0

把結果代入文檔中NPC的技能點行中即可,如代入雅米拉的,有

trp_ymira Ymira Ymira 17 0 0 1 0 0

  116 0 205 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0

  7 5 4 4 2

22 31 26 28 28 31 0

2 8464 0 0 0 0

  2 126472652594038104 0 0

替換爲

trp_ymira Ymira Ymira 17 0 0 1 0 0

  116 0 205 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0

  7 5 4 4 2

22 31 26 28 28 31 0

1342178645 1431655765 1342177365 21845 349520 0

  2 126472652594038104 0 0

那雅米拉一開始各項技能點就都爲5了。

經測試,沒有出現問題。

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再具體說一說每個T代表的技能點

|說服|俘管|統御|交易| |戰術|嚮導|偵查|物管|療傷|手術|急救|器械| |騎射|教練|跟蹤| |武掌|盾防|跑動|騎術|  |鐵骨|強擊|強擲|強弓|

T0000TTT    TTTTTTTT        T00000TT       0000TTTT      000TTTT0 00

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注意:T只能代人0至9這幾個數字,一旦代入10將可能出錯!要想技能點變爲10,就將A代入(即以A代表10)即可。